The size of individual voxels is based on the size of the A certain amount of 3D space contains several voxels. Projects a random vertical slice of the texture from the center to the outside edge of each voxel. There are no pinch points, soĬUBIC can be used to map repeating textures onto a sphere.Įxtrudes the texture along either the X, Y, or Z axis (the axis closest to the normal at that point on the surface). The overall projection resembles a cube with a copy of the texture on each face. The projection in each direction resemblesĪ pyramid. There is one pinch point at the -Z pole.Ĭreates six copies of the texture, and projects them from 0,0,0 in six directions. Wraps the texture 360 degrees around the Z axis like a wrapper around a lollipop. Wraps the texture 360 degrees around the Y axis to form a cylinder located between -1 and 1 on the Y-axis. Wraps the texture 360 degrees around the Y axis to form a sphere centered at 0,0,0. Extrudes the texture along the Z axis of the texture transformation.
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